Drop is a Canadian fintech company who is rewarding its users when they make everyday purchases at their favourite stores. At the time I am writing this post, Drop is in the Top 10 Free Downloads for Lifestyle Apps in Canada. I first learned about Drop when I stumbled on this fascinating article by its CEO. Drop’s CEO outlines how it recruited one of the most sought after engineers in Canada. After reading the article, I had to download Drop myself to see what the team was working on. To my surprise, I stumbled on a great product which I have been a fan of ever since. To build on the work that the Drop team recently released, my focus will be on improving the user experience of version 1.25/1.26. The Design ProcessThe structure of the case study will be the following:
Inspiration
Ideation
Implementation
Current State AnalysisBefore diving into the redesign, I wanted to understand Drop as a business so I dissected the app’s main features. In the following analysis and throughout the Case Study, I will be primarily focusing on the user experience through the iOS app. BrowseStarting with the first tab, this tab’s main purpose is to provide users with a categorized section of all the retail partner offers. One can assume that the Design team made the Browse tab the first tab a user sees in order to incentivize its users to utilize in-app offers. Drop’s main selling point to marketers is offering them data on how users spend their money. With in-app purchases Drop can also boast to marketers about their ability to positively influence the top line. My OffersThis screen’s main highlight is the Mobile Offers which remind users to use Offers before they expire. CommunityThe Community Tab has three main parts:
Contests are a unique way Drop users can utilize their points to sign up for cool events. Member Activity is a live feed of Drop Users interacting with the product. Friend’s Activity is similar to Member Activity but instead it utilizes a Facebook API to connect you with your friends using the app. RewardsThe Rewards tab is by far my favourite aspect of the latest redesign. Prior to this redesign, I thought that the app lacked a gamification aspect that would encourage its users to spend more to redeem rewards. My favourite app that has perfected this is the Starbucks app below. By providing users with a visual map of where they stand and how close they are to redeeming a reward, Starbucks has mastered gamification. An interesting note is how Starbucks has made this visual map their main screen, whereas Drop has this as the fourth and last tab on its app. Research InsightsUser InterviewsIn order to identify potential design opportunities, I wanted to interview active users of the app. In my experience, it is best to focus on experienced users. Experienced users are more likely to encounter issues with the interface due to their frequent use of the app. App Store ReviewsTo complement the user interviews, I wanted to look through some of Drop’s most critical App Store reviews in the past year or so. Users noted that they were frustrated that they could not change their Power Offers. PersonasI wanted to set the User Personas around the two major use cases I identified when interviewing users.
Pain PointsTo organize all the feedback received from user interviews and App Store reviews, I summarized the main pain points below:
Design OpportunitiesCommunity RevampingProblems or concerns with the Community/Friends feed are the following:
Assumption: Presumably this section is a feature to counter criticism from users that Drop, as a service, does not work. By actively showing that users are redeeming offers and collecting points. Drop is signalling to their users that both the point collection and redemption process is working. Browsing OffersCurrently, a user does not have the capability to customize their feed to better match their preferences. Categories are preset in the following order: See below how long it may take a user to find their favourite apparel brand. OnboardingThe main onboarding pain point is the following:
Using Luke Wroblewski’s On-boarding piece as a reference point — users will often delete an app altogether if they encounter a poor onboarding experience. As Drop’s service is dependent on a network effect, in other words, the larger its customer base the more attractive they are to marketers. It is crucial for Drop to ensure that a majority of its users complete the onboarding process and began utilizing the service. Assumption: There are three potential reasons why Drop has not fixed this user complaint. From a cost benefit analysis, it may be a sound business decision to hold off on this user complaint.
By allowing users to change their Power Offer brands on the go, the amount of data that the user would have to handle would drastically increase. In addition, engineers would have to spend more time ensuring that users are receiving their rewards based on their updated brands. Lastly, marketers paying for the insights related to user’s financial data may not be in favour of volatile user data (eg. Users constantly changing their Power Offers). Marketers may not be able to draw a clear picture of a user who is constantly changing their preferences. Power OffersPresumably a user’s Power Offer selections are brands they purchase frequently from. Due to their frequent nature and lack of communication, users on the App Store complain they are missing Power Offer rewards. WireframingCommunity RevampingI am proposing that Drop partner with its Power Offer brands (Walmart, Shoppers Drug Mart, etc) to provide its users with a up to date list of its latestoffers. These offers will have an option to share with someone, which will reintroduce the Friends activity in a more practical way. Browse FeedThe only pain point from the Browse Feed is the lack of customization in the categories a user sees. The following wireframes will address that complaint with a simple sorting feature. Onboarding Power OffersThe proposed changes will increase user involvement by allowing a review of the user’s selection in one week’s time. Power Offer ReinforcementI want to propose Drop provide their users with positive reinforcement from their frequent and smaller purchases. These small ticket rewards are the lifeline of the service and should be a highlight of this screen. Wireframe FeedbackCommunity Feed
Browse Feed
Onboarding Power Offers
High-Fidelity DesignsCommunity RevampingDrop’s Design team is constantly iterating their designs and when I began this redesign shortly after versions 1.25/1.26 the Community tab was still functional. Late this week, Drop announced version 1.27 where they have removed the Community tab — which is in line with my analysis above. The Drop team did not roll out a feature similar to the Power Offer feed below instead they emphasized the Points Tab. Browse FeedA small tweak that will allow users to personalize the Browse tab to suit their needs. Onboarding Power OffersThe wireframes for the Rewards breakdown screen were difficult to understand when I showed it to family and friends. In order to perfect this vital screen, I designed multiple options. Option 3 was seen as the best iteration because it was the easiest graph to read for users and the easiest to develop as well. Power Offer ReinforcementLastly, a small tweak to the My Offers tab that will allow its users to know how each of their Power Offers is performing. ConclusionThe four redesign ideas were made without access to any Drop internal information and thus will be limited in their potential impact. However, by basing the redesigns on current users input and App Store Reviews I was able to tackle real human issues with the product. I also wanted to say thanks to Kody Melo for providing guidance throughout the entire case study! The post Redesigning a Canadian lifestyle app — a UX case study appeared first on Design your way. from https://www.designyourway.net/blog/user-experience/redesigning-a-canadian-lifestyle-app/
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AuthorPleasure to introduce myself I am Jamie 27 years old living in Searcy, AR. I am web developer and have developed over 50 sites for clients. Now a days I am focused on designing as I feel I am lacking it. Archives
April 2019
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